Concept Art - Illustration
GAME ART
CONCEPT PROJECTS
MISC
ABOUT

Hi! I'm Eggsy! I'm an LA-based concept artist and illustrator who graduated from the USC School of Cinematic Arts in 2024, where I studied game design, technical game art, and visual narrative.I enjoy working on a wide variety of topics and eclectic interests, and am passionate about creating fun, unique designs! I love strange creatures and composing music!Available for full-time and freelance work.Email: eggsyzhangart@gmail.com
3D Art

Dolly
Original character model, made to gain experience with the high to low poly pipeline and Xgen. Rig currently in process!Modeled in Zbrush, retopologized in Maya, and textured in Substance Painter





The Werecleaner
(2023-2024)
Genereal NPC Rig + some of the animations I made with it!


Centaur Rig
Model provided by Scott Easley. Rigged in Maya.Features IKFK handles for horse legs. Tail is animated using expressions. Facial emotions and phonemes are controlled via blendshapes.



Yutyrannus Model
Textured 3D model of Yutyrannus.
Sculpted and textured in ZBrush.

Role: 2D Artist + 3D rigger/animator (2024 - present)I'm a 3D rigger/animator and 2D artist for "The Wind and the Wisp", a USC master's thesis game about loss and grief. Here's some of my work!
Prop concepts:
Level paintovers:
Logo + main menu drafts and final:
Some of the animations I made for the Wisp!
Animation concepts:

Role: Art director (2022 - 2023)I was the art director for "Try Again", a USC Advanced Games Project and MFA Thesis! Try Again is a 3D "spectacle platformer" that features a game within a game, with a fixed camera and platforming challenges. We were nominated as a finalist for best student game at the Independent Games Festival in 2024!
My responsibilities:
1. Collaborated with designers and director to determine the overall style, mood and aesthetic
2. Gathered reference materials and created and iterated on style guide to better help artists envision the art direction
3. Painted scenes and environments to specify mood and feel of scenes and locations in the game
4. Standardized art pipeline and managed art team with the art producer, setting milestones for the art team to follow and splitting our 3D team in two groups for modeling and texture to keep style consistent
5. Gave feedback to an art team of 15+ to help set style and quality bar of the game
6. Painted over screenshots and models to help communicate how to fix and improve models and scenes
7. Created concept art, paintovers, and setdress passes in Unity to explore and help communicate how to fix and improve models and scenes
Check out our trailer below!
Key Art:

Core Concept Art:
Art workflow guidelines used by the art team

Environment Paintovers
Concepts
Pre-production concepts and paintovers based on old prototype pitch

Role: concept artist (2021 - 2022)Skylost is an Advanced Games Project and a 3D first-person exploration crafting game where you wander in the wilderness in search of a loved one. I worked on the concept art, which includes tasks such as helping determine the general art style of the game and working with the team to design and create in-game assets!
Contributions:
1. Work with the art director to visualize the general style of Skylost during pre-production.
2. Design creature, character, and props, working closely with the art team to bring a concept to 3D.
3. Create 2D sprites and spot art.
Trailer:
General style and aesthetic explorations (w/ early character design to represent player size) during pre-production:
Screenshots of the final game:
Glider concepts:
Lure concepts -- originally, it started as a recorder, but we decided it was way too advanced as a machine and instead wanted something made of natural resources
Grappling hook concepts:
Final in-game tools
Flying beast enemy concepts:
Final in-game flying beast
Land beast enemy concepts:

Final in-game land beast

An extensive personal project exploring a post-apocalyptic world where angels of a former god roam.A lot is still in progress -- I'm updating as I go!
CHARACTERS

path vein drafts:
ANGEL HUNTERS
A dangerous but lucrative career path for those skilled or desperate enough to handle live angels. It's not uncommon for the blessed to become hunters.
Current WIPS + old character sheets currently being updated!
First 4 pages of the first chapter
Werecleaner
Role: 2D artist + 3D animator (2023 - 2024)I was a 2D artist and 3D animator for the WereCleaner! The Werecleaner is a 3D isometric game where you are a werewolf janitor working the night shift and trying to avoid killing coworkers. We were nominated as a finalist for best student game at the Independent Games Festival in 2025!
Contributions:
Trailer:
Washer + Ad concepts
Wolf Plush concept + model
General NPC Rig + some animations
Fanart I made for our game :) was used as a poster at the USC Games Expo 2024!

Illustrations
Collection of original, fan, and zine illustrations
Sticker Sheet Designs
Installation Wizard thesis character concepts (2023 - 2024)

HUE (2022)
A jellyfish-mermaid model!

An open world game concept project taking place in the steampunk city Arxxon, where you play as the robot Ferra assisting their creator’s daughter Juno as they try to unravel the mystery behind her mother's disappearance.
Key Art:

Character Designs:



Interior shot of Juno's workshop/toy store, acting as a safe zone and upgrade area for Ferra

Night view of an Arxxon street, in a middle class area where Juno's shop is located

Storyboard of Juno meeting Ferra
Sketch concepts of Arxxon criminal family heads
